Dec. 8 — Where I’m At

Currently, the list of things to do for Gateway is small enough that I can see the light at the end of the tunnel, but most of the major tasks are uninteresting enough that working on them might become a chore:

  • Finish the settings menu screen
  • Implement the music system
  • Build the mission successful screen
  • Write the missions

The first (finish the settings menu) is probably going to be the most boring of all. This just includes things like positioning the widgets and making sure that they all work properly.

Implementing the music system will probably be fun, and not hard at all. I’m ready to purchase some good quality, royalty-free music online, all of which are easily loopable and fit the game style.

The mission successful screen is one I’m currently struggling with. It’s not a question of technical implementation, I just have no idea what it should look like! Should the camera be tied to an outside view of the player’s ship while the user scans over their accomplishments and kill counts? Should the background be a wide, stationary expanse of space? Should there be music for this menu, too?

The last of these (write the missions) is the one I’m looking forward to the most. With the scripting system I’ve built, it will be very easy to create some fun and exciting missions. This stage of a game’s development is one of my favourites: playing with your game engine to see what kinds of cool things you can make it do.

There are still a couple of other minor tasks on top of what’s listed above, but I’ll get to those eventually (once I figure out what they are). In the meantime, here’s a couple of teaser screenshots.

A small fleet of NEA fighters and light combat vessels prepare to engage.

A small fleet of NEA fighters and light combat vessels prepare to engage.

The odds quickly become overwhelming as more and more enemy reinforcements arrive.

The odds quickly become overwhelming as more and more enemy reinforcements arrive.

GN

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