Managing With MMD

You’ve got a free evening and a brain full of story. Ideas enter your head and then exit without closing the door, leaving your mind wide open for new ones. How do you decide which ones to put into your game, and which ones get the axe? In an ideal world, we’d have the time and talent to […]

Lighten the List

There is generally always a long to-do list of things you need to implement when you’re working on something. While a little knowledge of what remains can help direct your efforts, my own experience has been that to-do lists can actually be detrimental to progress. While I don’t deny that lists can help you focus your […]

Jan. 12 — Where I’m At

Not a whole lot has happened since my last progress report. This has mostly been due to the fact that up until that last post, I had been working on Gateway a fair bit, and was in need of a break. Nevertheless, a few things have gotten finished, and a lot of optimizations and graphics […]

Powering Through Problems

Game dev isn’t easy. No one can deny that it’s incredibly rewarding, but there are also moments where sheer frustration will make you want to throw your PC down a flight of stairs, or out a window because the stair violence doesn’t convey how you really feel. Taking breaks is not a bad idea, but […]