Voice recording has begun! This is a very exciting step, as the voices for the characters I’ve imagined can finally come alive.
Now, the script is still awaiting some final editing from another source, so there may be the possibility of having to do re-takes to accommodate the changes. The reason I’m starting voice recording already is because I’m getting eager to move this game along!
Since the story is now more or less finished (barring some final editing), a lot of final decisions regarding Gateway‘s gameplay have been made. The campaign itself spans 11 complete missions, and there will also be the option of playing customized instant action games. During these missions, the player will face off against several types of one-manned fighters, a few varieties of cruisers, and even newly-added space mines.
There have also been a number of performance optimizations. Space battles can now be larger, and I feel that this is important when it comes to making the player feel immersed.
Don’t let all this talk bore you! Here are some screenshots to show you what to expect after a few more months of development.
The next while will be spent fine-tuning the game mechanics, eliminating obvious bugs, and integrating voices into the missions.