Doing Ludum Dare

I participated in Ludum Dare 45 this year. Ludum Dare is a semi-annual competition where you attempt to make a game over a single weekend. There are two flavours. The first is the “Compo”, where you have 48 hours to make everything as a single individual (no teams). You must release your source code and […]

Making My Models

Game art is really not one of my strong suits. I mean, don’t get me wrong – I think Hypergate looks pretty good. But first and foremost, I consider myself a programmer, not an artist. Here’s a 3D model I built back around 6 years ago at the beginning of Hypergate’s development. (I couldn’t find […]