Content Update #2 is Out!

I’m very excited to announce that Content Update #2 is out! To celebrate, I’m running a 60% discount. Until March 31st, you can get Hypergate for less than $4 USD from the Steam Store page.

This latest update includes:

  • 2 new ships
  • 3rd-person view
  • Removal of online DRM
  • Attachments (new upgradeable components that are separate from equipment)
  • Additional graphical effects
  • Improvements to both mouse piloting and controls customization
  • Several bug fixes

Most of these features come from player requests. (In reality, my to-do list was quite long, because it included a lot of nitty-gritty details like “test ending cinematic again”, “increase maximum particle count”, etc.) Players like to be heard, and I’m happy to implement features that improve their game play experience.

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So, what’s next in terms of Hypergate updates? Some feedback has already revealed a couple of minor, non-critical issues that should be corrected, so I’ll be releasing tweaks to those features in the very near future. I’m also still working on voice recording for another 10 campaign missions, scheduled for Content Update #3. My hope is that Content Update #3 will be released at the end of 2020.

But what about after Content Update #3? I’ve been giving this a bit of thought.

Developing a Hypergate sequel would be a great deal of fun. While I’d still aim for the intense, action/arcade-based game play, I think a couple of elements like being able to actually fly through a gate or navigate a specific route through the gate network would be a neat addition. At this point, I’m just fiddling around with ideas in my head to see what sticks. A sequel is still a long ways away, and in the meantime, there’s more Hypergate content to develop!

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Thanks for your support, everyone. I hope you enjoy this latest update!

One final note. Most of my posts lately have been about my technical progress on Hypergate. But if you would like to read about other aspects of my game development journey (creative design, sound effects, working with my voice actors, marketing, or even how to get started), please leave a comment below and I’d be happy to share my experiences and what I’ve learned on the subject. Otherwise I’ll just pick whatever topic I want and yammer on about that instead.

GN

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