August 28 – Where I’m At

Several months ago, I had a conversation with a colleague about game development. I was expressing to him some concerns about my ability to finish Gateway in a reasonable amount of time, and whether or not the game would actually be fun. He pointed out that many games ship uncompleted, and that companies release content and patches […]

Focus on Finishing

It’s been a while since my last post, and also a while since I’ve completed anything useful on Gateway. Oh sure, I’ve had some time here and there to actually sit down, open up the project file, and write some code or build some environments. The real problem, I realized this morning as I got out of […]

Effective Level Editing

A few years ago, I completed a project called Dactyl. It was a 2D asteroids-shooter-type game. There were 25 hand-generated levels populated with mines, asteroids of various types, useful equipment, and automated turrets. To visualize each level before I implemented it, I used graph paper and a pencil*. Once I felt a level was complete, I plugged the object […]

July 26 — Where I’m At

Well, here we are so far. A lot of work has been completed since the last progress report. Voice recording and mastering is all done. That’s right. Every single line has been edited and made to sound like it’s coming over radio, so it’s all campaign-ready. I really enjoyed working with the individuals who were nice […]

July 5 — Where I’m At

It’s only been a week since my last update, but there’s been a lot of good progress. I’ll keep this quick since there’s a few other things I’d like to tackle this evening. So, here we go: Voice recording is nearly, nearly done. Unfortunately, I didn’t reach my goal of having all of the recording […]

June 28 — Where I’m At

Okay, this is a big update. A lot has been accomplished over the last while! The campaign script has received the final go-ahead from my editor/military consultant. His feedback has resulted in cleaner dialogue with a militaristic feel, which is definitely what I’m going for. Voice recording is proceeding, although much slower than I would like due to the time […]

May 18 — Where I’m At

Voice recording has begun! This is a very exciting step, as the voices for the characters I’ve imagined can finally come alive. Now, the script is still awaiting some final editing from another source, so there may be the possibility of having to do re-takes to accommodate the changes. The reason I’m starting voice recording […]

Some Case Studies

Game programming is something I’ve been interested in since I was about 11 years old. I started by making simple programs and games in Visual Basic. Shortly afterwards, I made my bumbling way into the world of 3D game development, and I completed many projects using DarkBASIC. All of my games were very simple, but this is […]

Mar. 29 – Where I’m At

This will be a quick update*, but an exciting one — the story for almost all of the 11 in-game missions has been written! All that’s remaining before final script editing and voice recording is just to finish up the dialogue for the last few. I expect I’ll have the last missions fully scripted by next week. […]