Making My Models

Game art is really not one of my strong suits. I mean, don’t get me wrong – I think Hypergate looks pretty good. But first and foremost, I consider myself a programmer, not an artist. Here’s a 3D model I built back around 6 years ago at the beginning of Hypergate’s development. (I couldn’t find […]

July 5 — Where I’m At

It’s only been a week since my last update, but there’s been a lot of good progress. I’ll keep this quick since there’s a few other things I’d like to tackle this evening. So, here we go: Voice recording is nearly, nearly done. Unfortunately, I didn’t reach my goal of having all of the recording […]

Adding the Art

My first 3D game programming experience was with a language called DarkBASIC. For those of you who know it, I don’t have to explain why my Grade 9 Comp. Sci. teacher at the time told me to drop that language like a bag of hammers. He also said to man up and start using C++. […]