Jan. 11 – Where I’m At

Here’s a brief update on things! As I’ve mentioned previously, I’ll be releasing several updates to Hypergate of various sizes. Like all updates I provide for Hypergate, they are free and require no separate DLC-type downloads. They’re just straight-up updates, for your gaming pleasure. Content Update #1 is already released. It included 5 new Instant […]

Nov. 26 – Where I’m At

Okay! After some Asteroids Millennium-related stuff got taken care of (a bug here, an extra feature there), I experienced a day or so of mental peace where I felt absolutely no desire to work on any projects at all. I was peaceful and content, and it was horrible and boring. Eventually, though, the desire to build […]

August 28 – Where I’m At

Several months ago, I had a conversation with a colleague about game development. I was expressing to him some concerns about my ability to finish Gateway in a reasonable amount of time, and whether or not the game would actually be fun. He pointed out that many games ship uncompleted, and that companies release content and patches […]

Effective Level Editing

A few years ago, I completed a project called Dactyl. It was a 2D asteroids-shooter-type game. There were 25 hand-generated levels populated with mines, asteroids of various types, useful equipment, and automated turrets. To visualize each level before I implemented it, I used graph paper and a pencil*. Once I felt a level was complete, I plugged the object […]

July 26 — Where I’m At

Well, here we are so far. A lot of work has been completed since the last progress report. Voice recording and mastering is all done. That’s right. Every single line has been edited and made to sound like it’s coming over radio, so it’s all campaign-ready. I really enjoyed working with the individuals who were nice […]