Content Update #2 is Out!

I’m very excited to announce that Content Update #2 is out! To celebrate, I’m running a 60% discount. Until March 31st, you can get Hypergate for less than $4 USD from the Steam Store page. This latest update includes: 2 new ships 3rd-person view Removal of online DRM Attachments (new upgradeable components that are separate […]

Feb. 17 – Where I’m At

Content Update #2 is coming along nicely! Here is my to-do list: ability to buy new ships develop boost/engine sounds for new ships ability to buy and use attachments integrate attachments and new ships into LAN play third-person fighter view add third-person EMP effect remove online DRM and allow offline mode add short engine thruster […]

August 28 – Where I’m At

Several months ago, I had a conversation with a colleague about game development. I was expressing to him some concerns about my ability to finish Gateway in a reasonable amount of time, and whether or not the game would actually be fun. He pointed out that many games ship uncompleted, and that companies release content and patches […]

July 26 — Where I’m At

Well, here we are so far. A lot of work has been completed since the last progress report. Voice recording and mastering is all done. That’s right. Every single line has been edited and made to sound like it’s coming over radio, so it’s all campaign-ready. I really enjoyed working with the individuals who were nice […]

July 5 — Where I’m At

It’s only been a week since my last update, but there’s been a lot of good progress. I’ll keep this quick since there’s a few other things I’d like to tackle this evening. So, here we go: Voice recording is nearly, nearly done. Unfortunately, I didn’t reach my goal of having all of the recording […]

May 18 — Where I’m At

Voice recording has begun! This is a very exciting step, as the voices for the characters I’ve imagined can finally come alive. Now, the script is still awaiting some final editing from another source, so there may be the possibility of having to do re-takes to accommodate the changes. The reason I’m starting voice recording […]

Mar. 29 – Where I’m At

This will be a quick update*, but an exciting one — the story for almost all of the 11 in-game missions has been written! All that’s remaining before final script editing and voice recording is just to finish up the dialogue for the last few. I expect I’ll have the last missions fully scripted by next week. […]

Feb. 16 — Where I’m At

If it seems like it’s been a while since my last post…it’s probably because it has. Mostly, this has been because I’ve been busy actually working on Gateway instead of writing about it. There’s been tons of progress, but it can all be summed up in a single phrase: The first mission is now complete. Okay, […]

Managing With MMD

You’ve got a free evening and a brain full of story. Ideas enter your head and then exit without closing the door, leaving your mind wide open for new ones. How do you decide which ones to put into your game, and which ones get the axe? In an ideal world, we’d have the time and talent to […]

Lighten the List

There is generally always a long to-do list of things you need to implement when you’re working on something. While a little knowledge of what remains can help direct your efforts, my own experience has been that to-do lists can actually be detrimental to progress. While I don’t deny that lists can help you focus your […]